fully implemented a health system that i’m happy with
for
comparison previously the way it worked was if you took damage you would
drop one of your abilities. the problem with this system is it’s very
binary and losing an ability is boring because you have to either
backtrack to get it again or id have to put the relevant powerup
everywhere in the level you might need it
the way it works now is
each orb has its own regenerating bar, but if the bar is brought to 0
the ball cracks and can no longer protect you from damage. so if you
manage to crack all the balls and take damage, you die. but the key is
the balls still provide you with their ability when fully regenerated,
even if it’s cracked. so backtracking because of making a mistake and
getting hurt isn’t an issue anymore, and there’s now functionality for
low damage/ damage over time
cucker99


thelegendofjoshua
melongf
steamedtangerine