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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
beardbladegame
Happy 30th, Game Boy!
Did you know that a lot of our placeholder enemy sprites start out looking very Game Boy-like? Much like the WIP enemy above, we start by blocking them out in grayscale & very limited colors (4 here, but Game Boy only allowed 3...

Happy 30th, Game Boy!

Did you know that a lot of our placeholder enemy sprites start out looking very Game Boy-like? Much like the WIP enemy above, we start by blocking them out in grayscale & very limited colors (4 here, but Game Boy only allowed 3 colors + transparency per sprite). Why? This helps us not get caught up in the details and to avoid finalizing the too early in case it doesn’t work. After we agree on a design (usually after testing in-game), we then move on to making it feel more 16-bit, refining the character design, details and animation (if any at this point).

The biggest Game Boy influences on Beard Blade design and gameplay? Probably Wario Land games, Kirby’s Dream Land 2 and Donkey Kong ‘94. 

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